GURPS House Rules

GURPS is a tabletop-like Role-Playing System implemented into the Project Snowscape Discord Server to aid with character-based roleplay. The Project Snowscape community utilizes a few house rules for GURPS, including:

General House Rules

 * The "average adult" is slated to have all attributes at 10 and a points cap of 150.
 * In-universe, skilled, named characters should have a points cap of 200. For example, named soldiers, doctors, and other professionals would have 200 points.
 * Highly-skilled characters should have a points cap of 250. These can be high-level competitors of a sport or an exceptionally skilled soldier, for example.
 * Characters known to be at the top of their field should have a points cap of 300. Champions, generals and heads of state would benefit from this cap.
 * The points cap should be determined only by the ability level of the character, not their rank or status. Although it might seem natural that more able people would also rise to higher ranks, this is not always the case.
 * Project Snowscape characters cannot have more than 80 points refunded from disadvantages. Refunds from National Trait requirements do NOT count towards this cap.
 * Traits that signify one's wealth, status, or appearance are NOT to be used in Project Snowscape character sheets. Instead, the Sex Appeal skill is used to denote general physical attractiveness. Wealth, rank, and status are not considered parts of the character themself, although certain occupational ranks and positions may come with their Security Clearance and Secret traits.
 * The maximum skill level of any skill is 25.
 * Every character is assumed to be able to communicate in English and their native language just fine without having to spend points on these languages. This does NOT apply to Sign Languages, however.
 * Once a character runs out of FP, they collapse and become unconscious until they have rested enough to recover at least half of their maximum FP.
 * To make a roll, type /roll-against, where is the final number to roll against.
 * There is no official GM in most cases, although the owner of the nation that the roleplay is set in can act as a surrogate GM. If needed, a staff member not participating in the roleplay can also take up the role of GM. Otherwise, every roleplaying member is their own GM.

Project Snowscape Set
To download the skills and traits set used by Project Snowscape, go to: Project Snowscape GURPS Set Download

National Traits
National Traits are special traits that can only be equipped by characters who grew up in the corresponding nation. Each character can only have one National trait. For every nation, there are two National Traits available: A Normal version and an Extreme version.


 * The Normal version should require disadvantages totaling 5 points of refund, without giving said refund, and give back advantages worth 8 points for a total of 3 points in profit.
 * The Extreme version should require disadvantages totaling 20 points of refund, without giving said refund, and give back advantages worth 25 points for a total of 5 points in profit.

The National Traits currently available in the Project Snowscape GURPS Set are:


 * Crusader: To serve the Crusade is to live through trauma and pain. The constant struggles have given you a robust soul, in exchange for frequent reminders of the unpleasant past.
 * Cost: 5
 * Requires: Nightmares
 * Effects: +2 to Will, -1 to Fright Check (Will points come with Fright Check points, so this is effectively a +2 to Will, but only a +1 to Fright Check.)


 * Hardened Crusader: The lands and people of the Crusade are soiled with the blood of millions. The killing, the dying, it has hardened your heart, and made your soul weary of outside influence.
 * Cost: 5
 * Requires: Nightmares & On the Edge & Indomitable
 * Effects: +2 to Will


 * Hetairaean: Known for an enhanced sense of intimacy and formal education on the seductive arts, Hetairaeans are always more attractive than their physical body suggests. However, these people have also taken a vow to nonviolence and will never kill somebody in good conscience.
 * Cost: 5
 * Requires: Pacifism
 * Effects: +8 points to Sex Appeal


 * Sexy Hetairaean: Hetairaea is known for one thing: Sluts. And you're one of them. You cannot help but make advances on anyone you meet, but that only makes you more SEXY!
 * Cost: 20
 * Requires: Pacifism & Lecherousness
 * Effects: +25 points to Sex Appeal


 * Stronostian: Stronostians are oblivious to the world at large, but they have such a strong faith that they can convince themselves to do anything.
 * Cost: 5
 * Requires: Oblivious
 * Effects: +8 points to Autohypnosis


 * Chadly Stronostian: You're absolutely jacked, and you know it. Time to get rid of those nasty hybrids and show the world what purity's worth.
 * Cost: 20
 * Requires: Human Supremacism
 * Effects: +1 ST, +1 HT, +5 points to Autohypnosis


 * Hyechonese: The average Hyechonese lives without need nor luxury, but boy do they take care of their self-image!
 * Cost: 5
 * Requires: Unfit
 * Effects: +8 points to Propaganda


 * Juche: GLORY TO THE REVOLUTIONARY PEOPLE'S REPUBLIC OF HYECHON!
 * Cost: 20
 * Requires: Unfit & Xenophobia
 * Effects: +1 to every skill roll when acting strictly for your own benefit.


 * Frisik: Constant (mis)adventures at sea have made Frisiks prone to biting off more than they can chew, but they usually handle it in the end.
 * Cost: 5
 * Requires: Overconfidence
 * Effects: +8 points to Navigation (Sea)


 * Frisik MATEY!!!: ALLLLLL ABOARD!!
 * Cost: 20
 * Requires: Overconfidence & Alcoholism
 * Effects: +10 points to Navigation (Sea), +15 points to Shiphandling except when the Specialization is Airship, Spaceship, or Starship.

Unique Abilities
Unique Abilities are special Traits that were created for Project Snowscape, and are meant to be equipped by certain specific characters. They typically cost a large number of points (40+), and come with complex requirements so that few characters besides their signature wielders can have them.

The Unique Abilities currently available in the Project Snowscape GURPS Set include:


 * It's Go Time!: Spend 8 FP to activate Go Time. During Go Time, all your DX-, ST-, and fighting-based rolls roll at +3. Go Time lasts for 5 minute IC. However, if used during active combat time, 5 "seconds" of Go Time will pass every turn. Go Time will end immediately if during combat and less than 5 seconds of the timer is left.
 * Cost: 40
 * Requires:
 * Very Fit
 * DX Lv. 12
 * ST Lv. 12
 * Signature Wielder: Agent Smith


 * Super Idol's Smile: +10 Reaction from those who can look directly at you. On a Reaction roll of 15 or above, if the target was about to harm you, they must do a self-control roll at 9 to reconsider their position, unless they have Indomitable.
 * Cost: 40
 * Requires:
 * Voice
 * Charisma Lv. 3
 * Sex Appeal Lv. 20
 * Erotic Art Lv. 20
 * Signature Wielder: Ling Yuan You Xia


 * Tarmac Legend: +2 to any skill roll while on the road.
 * Cost: 40
 * Requires:
 * Mechanic (Automobile) Lv. 20
 * Driving Lv. 20
 * Signature Wielders: Tetsudou Suzuka, Jason Chow


 * Enhanced Time Sense: (See Effects list)
 * Cost: 45
 * Requires:
 * Basic Speed >= 7
 * DX Lv. 17
 * No Combat Reflexes (due to redundancy)
 * Effects:
 * You always act first in combat before those without Enhanced Time Sense (you are allowed to announce your turn last so that you know what other characters are going to do in the same turn, but your character will still act first)
 * You can react to projectiles one turn before they are fired
 * Never freeze
 * Dodge, Parry, Block, Fast-Draw +1
 * Fright Check +2
 * +6 on IQ rolls to wake up or to recover from surprise or mental stun
 * +1 to your side on initiative rolls (+2 if you're the leader)
 * Signature Wielder: Liu Tianling


 * Absolute Femdom: Upon facing any person, you can do a Sex Appeal roll to nullify their action and get them addicted to sex. -1 to roll if the person is more attracted to the opposite sex, -1 if cautious of your sluttiness, -3 if your enemy, and another -3 if they have Indomitable. The ability can only be used on one target at a time, and the sex session must be finished upon a successful roll before being attempted on another target.
 * Cost: 50
 * Requires:
 * Erotic Art Lv. 24
 * Sexy Hetairaean
 * Signature Wielder: Asahina Koi


 * Decorafashion: Anyone wearing makeup or an outfit prepared by you has +5 added to their Sex Appeal and either Stealth, Shadowing or Disguise (your choice when preparing the getup) skills.
 * Cost: 50
 * Requires:
 * Artist (Body Art) Lv. 24
 * Sewing Lv. 24
 * Fashion Sense
 * Signature Wielder: Moemiya Natsumi


 * Enter The Matrix: Once granted access to one device in an electronics network, you can take control of the entire network given sufficient time (depending on the network's security and size, as well as your currently available equipment, but never above one day).
 * Cost: 50
 * Requires:
 * Expert Skill (Computer Security) or Computer Hacking Lv. 24
 * Computer Operation Lv. 24
 * Signature Wielder: Oukahana Mitsuba


 * Big Sis Energy: Captivate rolls at +10 for people shorter or younger than you. For every person you have Captivated in the last 3 days, add +1 to the effective Dancing level of all of your Allies (including these Captives), up to your own Dancing level. Former Captives gain a permanent +1 Reaction boost to you, as long as they don't turn into your enemy.
 * Cost: 50
 * Requires:
 * Captivate Lv. 12
 * Leadership Lv. 16
 * Dancing Lv. 20
 * Erotic Art Lv. 20
 * Signature Wielder: Kaminari Mei


 * Heart of the People: If there are 100 or more people within a 50m radius, all IQ-based rolls roll at +5.
 * Cost: 50
 * Requires:
 * Code of Honor (Chivalry)
 * Public Speaking Lv. 24
 * Teaching Lv. 24
 * Signature Wielder: Astarote


 * Through the Looking Glass: Spend 3 FP to start observing a target. After 3 minutes or the observation is interrupted, obtain information about all the Skills and Traits in the target's character sheet that the target used or hinted at during the observation.
 * Cost: 50
 * Requires:
 * Empathy
 * Observation Lv. 24
 * Interrogation Lv. 20
 * Detect Lies Lv. 20
 * Signature Wielder: Gotou Mayuri


 * Universal Color: Every person within 500m of you (including yourself) who is aware of your presence gains +1 to Reaction rolls towards each other.
 * Cost: 70
 * Requires:
 * Singing Lv. 25
 * Performance Lv. 25
 * Signature Wielder: Hatsuon Shourai


 * Radiant Color: Every person within 500m of you (including yourself) who is aware of your presence ignores Reaction penalties due to Rank or Status when interacting with each other.
 * Cost: 70
 * Requires:
 * Dancing Lv. 25
 * Sex Appeal Lv. 25
 * Signature Wielder: Kagami Rinne


 * Majestic Color: Every person within 500m of you (including yourself) who is aware of your presence recovers FP at twice their normal rate.
 * Cost: 70
 * Requires:
 * Musical Composition Lv. 25
 * Carousing Lv. 25
 * Signature Wielder: Lucia Twilight


 * World Spectrum: When a "Universal Color" user, a "Radiant Color" user and a "Majestic Color" user get together, they can collectively spend 5 FP each to start a concert. During the concert, every person within a certain distance from the group gains +1 to every skill roll. The effect area of the concert depends on the equipment available, from 50m with no equipment at all to 500m with a professional concert venue. The effect lasts for 2 hours if there are no interruptions.
 * Cost: 0
 * Requires:
 * Universal Color or Radiant Color or Majestic Color
 * Signature Wielders: Tricolore


 * Finality: After the successful completion of any major project, mission, or challenge, permanently gain +1 to every skill level (capped at 25) and nullify all disadvantages that require a self-control roll for 1 week.
 * Cost: 100
 * Requires:
 * IQ Lv. 20
 * Autohypnosis Lv. 25
 * Signature Wielders: Gwen Matisch